Evolve 1.0 Release Notes
As soon as I get the time, I will post detailed instructions here. In the meantime, here are the major bugs (things that will crash the platform). I hope to fix these in the next release.
— The neural platform coexists with the Traveling Salesman implementation. You can reach this module by selecting <Switch Universe> in the <File> menu. NOTE – jumping back and forth will crash the application. If you want to play with the Traveling Salesman algorithm, best switch right after launch.
— Brain and critter load mismatch bug. The naming convention is brain files are .brn and critter files are .ctr. The platform actually does not filter for this on save or load or does any error checking. The user must add this extension. If you load the wrong type of file (load a .brn if you are wanting to load a .ctr) it will crash.
— Update and New World bug. If you change the number of chromosomes or the number of neurons and press the <Update> button it will crash. You need to press the <New World> button to update these to two fields. All the other fields are updated with the <Update> button.
— Load and Save crash. The platform will occasionally crash when the load or save dialogs are displayed. I suspect that an accidental click out side of the dialog causes this. There is some mouse click processing that happens and I think that’s the issue.
— Critter file issues. There is a problem with the critter (.ctr) file format. The references to the individual brain (.brn) files use full file path names. I will fix this shortly. In the mean time, here is a work around [ADD WORK AROUND HERE]